Hypermancer is a 18+ game with a heavy focus on male LGBT themes and kinks.

Hypermancer 0.0.6

Hypermancer 0.0.5

Hypermancer 0.0.4

Hypermancer 0.0.6

Release Notes:

  • Thanks for playing Hypermancer 0.0.6!

  • Been working hard this month towards making Rev feel like a living character walking around the ship.

  • Upgrading him should feel like it also changes his mood and attitude.

  • Have fun growing him into a monstrous titan~

  • -Sombreve

  • Release Notes 0.0.6

  • Features:

  • Added dialogue mechanic.

  • -Instead of upgrading Rev by interacting with him, it now starts a dialogue.

  • -Starting a dialogue with Rev switches the game into first-person view.

  • Dialogue changes based on game progression / other played dialogues.

  • Dialogues can seamlessly switch in and out of gameplay.

  • Rev can do unique animations during dialogues.

  • Empowering Rev to new tiers is now dialogue-driven.

  • -Every upgrade comes with a unique dialogue sequence.

  • Rev now stops, growls, has a small in-game dialogue and flicks his tongue if you use the beam on him.

  • Rev now grows regardless of player inputs during his upgrade dialogues.

  • Added day/night cycle.

  • New lighting for the ship.

  • Redid Rev's topology, textures and rigging.

  • Changed Rev starting size to be close to the player; he now permanently grows with every upgrade.

  • Improved turn animation smoothing for Rev.

  • Improved performance for the planet level.

Hypermancer 0.0.5

Release Notes:

  • Hey everyone!

  • This month I've been focusing on making the world outside the main sci-fi area.

  • Making a big world like that also meant upgrading the slime NPC behavior so they can patrol it and attack the player only when they see him.

  • I hope you enjoy how it looks! Had a ton of fun working on it.

  • Winty has also been making music and SFX for the game! It's been awesome to work with him for it.

  • Thanks again for the support! More excited than ever to keep expanding this game <3

  • -Sombreve

  • Release Notes 0.0.5

  • Features:

  • Completely new world when exploring outside. (Planetfall)

  • Enemies now have player detection logic.

  • -Enemies will only attack the player after detecting them.

  • -Enemies now roam the world when not threatened.

  • Added new exploration music (by Winty!)

  • Added SFX for doors opening and closing (by Winty!)

  • Optimized Rev's ship for better performance.

  • Bugfixing:

  • Fixed glitchy anims on Rev's upper body in later stages of his progression.

  • Balancing:

  • Player now runs slightly faster.

  • Tripled range of growth beam.

  • Rebalanced the Essence/Core costs for Rev's upgrades.

Hypermancer 0.0.4

Release Notes:

  • Hey everyone!

  • This month's version is focused on setting up the main gameplay flow of the game.

  • You first gain Essence by interacting with Rev, and then spend that Essence on Time Shards to be able to explore outside.

  • From there you explore and fight monsters who give you unique ressources to use back on Rev.

  • Thanks again for the support! Really excited to keep expanding this game <3

  • Release Notes 0.0.4

  • Features:

  • Added new ressources:

  • -Time Shards cost 5000 Essence and converted to time/health in expeditions.

  • -Cores are dropped by enemies in expeditions, can be used for late-game upgrades to Rev.

  • Added the first enemy (slime):

  • -The slime looks for the player, then pounces on them.

  • -If you are hit by its pounce, it will attach to you, draining you of health while growing your character.

  • -The player can't sprint, aim or shoot while being drained.

  • -Drops a Core on death.

  • -Is very wobbly.

  • Added body growth support to the player:

  • -Is triggered either by acquiring Cores or getting attacked by the slime.

  • -Pulses of growth spreads through your body as it happens.

  • -The camera will adjust as you grow.

  • Added expeditions:

  • -Needs Time Shards to enter.

  • -Upon entering, your Time Shards are converting into time you can spend there.

  • -Taking damage makes you lose time.

  • -All ressources gained during the expedition are lost if you ran out of time before leaving through the entrance.

  • Various important optimizations.

  • Added Unstuck button in the pause menu.

  • Added welcome pop-up showing what's new for this version on first load.

  • Save Files now record Essence, Cores, Time Shards and bought Upgrades for Rev.

  • Tweaked Rev's materials.

  • Balancing:

  • Replaced ghost hands on Rev with simpler upgrades that are shown when aiming him.

  • Replaced idle Essence gain from ghost hands with Essence multiplier applied to the growth beam.

  • https://www.patreon.com/sombreve