Hypermancer is a 18+ game with a heavy focus on male LGBT themes and kinks.
Release Notes:
Thanks for playing Hypermancer 0.0.6!
Been working hard this month towards making Rev feel like a living character walking around the ship.
Upgrading him should feel like it also changes his mood and attitude.
Have fun growing him into a monstrous titan~
-Sombreve
Release Notes 0.0.6
Features:
Added dialogue mechanic.
-Instead of upgrading Rev by interacting with him, it now starts a dialogue.
-Starting a dialogue with Rev switches the game into first-person view.
Dialogue changes based on game progression / other played dialogues.
Dialogues can seamlessly switch in and out of gameplay.
Rev can do unique animations during dialogues.
Empowering Rev to new tiers is now dialogue-driven.
-Every upgrade comes with a unique dialogue sequence.
Rev now stops, growls, has a small in-game dialogue and flicks his tongue if you use the beam on him.
Rev now grows regardless of player inputs during his upgrade dialogues.
Added day/night cycle.
New lighting for the ship.
Redid Rev's topology, textures and rigging.
Changed Rev starting size to be close to the player; he now permanently grows with every upgrade.
Improved turn animation smoothing for Rev.
Improved performance for the planet level.
Release Notes:
Hey everyone!
This month I've been focusing on making the world outside the main sci-fi area.
Making a big world like that also meant upgrading the slime NPC behavior so they can patrol it and attack the player only when they see him.
I hope you enjoy how it looks! Had a ton of fun working on it.
Winty has also been making music and SFX for the game! It's been awesome to work with him for it.
Thanks again for the support! More excited than ever to keep expanding this game <3
-Sombreve
Release Notes 0.0.5
Features:
Completely new world when exploring outside. (Planetfall)
Enemies now have player detection logic.
-Enemies will only attack the player after detecting them.
-Enemies now roam the world when not threatened.
Added new exploration music (by Winty!)
Added SFX for doors opening and closing (by Winty!)
Optimized Rev's ship for better performance.
Bugfixing:
Fixed glitchy anims on Rev's upper body in later stages of his progression.
Balancing:
Player now runs slightly faster.
Tripled range of growth beam.
Rebalanced the Essence/Core costs for Rev's upgrades.
Release Notes:
Hey everyone!
This month's version is focused on setting up the main gameplay flow of the game.
You first gain Essence by interacting with Rev, and then spend that Essence on Time Shards to be able to explore outside.
From there you explore and fight monsters who give you unique ressources to use back on Rev.
Thanks again for the support! Really excited to keep expanding this game <3
Release Notes 0.0.4
Features:
Added new ressources:
-Time Shards cost 5000 Essence and converted to time/health in expeditions.
-Cores are dropped by enemies in expeditions, can be used for late-game upgrades to Rev.
Added the first enemy (slime):
-The slime looks for the player, then pounces on them.
-If you are hit by its pounce, it will attach to you, draining you of health while growing your character.
-The player can't sprint, aim or shoot while being drained.
-Drops a Core on death.
-Is very wobbly.
Added body growth support to the player:
-Is triggered either by acquiring Cores or getting attacked by the slime.
-Pulses of growth spreads through your body as it happens.
-The camera will adjust as you grow.
Added expeditions:
-Needs Time Shards to enter.
-Upon entering, your Time Shards are converting into time you can spend there.
-Taking damage makes you lose time.
-All ressources gained during the expedition are lost if you ran out of time before leaving through the entrance.
Various important optimizations.
Added Unstuck button in the pause menu.
Added welcome pop-up showing what's new for this version on first load.
Save Files now record Essence, Cores, Time Shards and bought Upgrades for Rev.
Tweaked Rev's materials.
Balancing:
Replaced ghost hands on Rev with simpler upgrades that are shown when aiming him.
Replaced idle Essence gain from ghost hands with Essence multiplier applied to the growth beam.
https://www.patreon.com/sombreve