Hypermancer is a mature indie project built around male LGBT themes and kinks.

Hypermancer 0.0.9

Hypermancer 0.0.8

Hypermancer 0.0.7

Hypermancer 0.0.6

Hypermancer 0.0.5

Hypermancer 0.0.9

Release Notes:

  • General Features:

  • Made little story intro on New Game.

  • Added new slimes that run around the ship. They drop a small amount of Essence.

  • -Slimes on the ship are explorers, they are smaller and can't fight the player.

  • -Explorer slimes are green instead of blue.

  • -Meant as a safe way for players to learn how to fight the slimes before heading into expeditions.

  • -Explorer slimes drop Essence instead of Cores, trigger less growth when getting the loot.

  • Rewrote every dialogue to fit the new mechanics better.

  • -Added dialogues on game start, hinting you to defeat a slime on the ship (skipped if you already got the loot from one.)

  • -Rev will now update his dialogues to better lead the player on what to do next.

  • Added ability for Rev to grow you to your maximum size when at the current end of content.

  • Rev now grants no Essence at the start of the game. Slimes drop early essence instead.

  • Empowering Rev with the slime's Essence then makes him able to generate Essence when hit with the Hyper Beam.

  • Reaching stage 3 makes Rev generate Essence without needed to be hit by the Hyper Beam

  • Tweaked loot particles to be more visible with new artstyle

  • Tweaked hyper beam particles to be more visible with new artstyle

  • Improved cel-shader on metallics, overall easier on the eyes.

  • Added SFW/NSFW versioning tech.

  • Added DLC support.

  • Title screen now shows unlocked DLCs.

  • Added some little 2D art easter eggs by artist friends <3

  • Player related changes:

  • Added small slow down and reaction when collecting loot.

  • Rev related changes:

  • Changed Rev progression for SFW version.

  • Improved secondary motions on Rev

  • Improved shading for Rev's skin

  • Rev's voice now gets deeper based on his size.

  • Added new pants, boots and gloves for Rev. (By PyriahIn3D!)

  • Added snapping to Rev so that he always fully turns towards the player when dialogue starts.

  • Bugfixes:

  • Fixed an issue where slimes respawning would be at their biggest size after being respawned.

  • Fixed bunch of issues where sounds wouldn't be affected by the audio settings.

  • Fixed issues when moving with the keyboard arrow keys.

  • Fixed issues that prevented remapping of movement keys.

Hypermancer 0.0.8

Release Notes:

  • Finally got the new player in-game!

  • This was a long collab between me and Winty, really happy how it all turned out.

  • Love how we got to apply both of your strengths to our fullest.

  • This is also the first version to feature the in-game Patreon integration!

  • Should make everything much simpler for players, no need to worry about different versions for different tiers like in Dawn of Corruption.

  • Everyone can just get the same game and link their account to get rewards.

  • Easy as that.

  • I hope you enjoy! Still feels like a dream to have my own 3D indie project after working for companies for so long.

  • Truly hoping I can keep doing this for years to come.

  • Happy holidays everybody, and thanks again for trusting me with this.

  • 2026 is going to be a big one for this game <3

  • -Sombreve

  • Release Notes 0.0.8

  • General Features:

  • Camera when not aiming is now "free roam" instead of locked to strafing.

  • Greatly improved camera placement for different player scaling.

  • Greatly improved camera movement when aiming/firing.

  • Added variable movement speeds on controller when pushing the stick under its max value. (certain threshold needed to start moving.)

  • Added in-game Patreon integration.

  • -Linking your account lets you access the in-game debug/cheat menu.

  • -Menu can be moved inside or outside of the game window.

  • -Lets you control all the Player ressources (Essence, Time Shard, Core)

  • -Lets you get infinite time in expeditions.

  • -Gives you full control over Rev's stage progression

  • -Gives you full control over your own size/growth values.

  • Player related changes:

  • Completely new custom player model!

  • -Collab between me and Winty.

  • -Much more optimized than the previous model

  • -Better at handling body morphs and size changes.

  • -Better locomotion animations.

  • -Player's jacket has a collar that bounces with physics!

  • Player growth on the planet now persists when they go back on the ship.

  • Tweaked beam firing animations.

  • Improved animation speed variations for size changes.

  • Rev related changes:

  • Tweaked Rev's materials again (lol).

  • Improved Rev's locomotion animations.

  • Improved his turn on spot animations.

  • Bugfixes:

  • Fixed dialogue camera being too low for later Rev stages.

  • Fixed camera snapping too fast when hitting collisions with it.

Hypermancer 0.0.7

Release Notes:

  • Thanks for playing Hypermancer 0.0.7!

  • Huge wins for this version!

  • First big change you'll notice right away is the new artstyle.

  • I've been experimenting with a cel-shaded visual style to make the game feel more like a "playable growth comic".

  • This is also a huge win for performance, as this new style doesn't need expensive global illuminations.

  • The game is now fully playable on lower-end PCs. I can get consistent 30FPS on low-medium settings and over 60FPS with some TSR finicking.

  • I still wanted to use the high details that the existing assets currently have, so we can have a middle ground between simple cel-shading and high detail visuals.

  • This version also bring fixes to almost every bug and issues reported on Itch since the first public release.

  • Giving the game a strong foundation early on is really important! The sooner new features can be explored without worrying about base game flow, the better.

  • I hope you enjoy!

  • Release Notes 0.0.7

  • Features:

  • New cel-shaded look!

  • -Added a ominous purple light that only comes at night.

  • -Removed Global Illuminations options settings. (Set in stone with cel-shading style.)

  • -Removed Lens Flares settings. (Set in stone with cel-shading style.)

  • -Removed Reflections method settings. (Set in stone with cel-shading style.)

  • -Removed Epic graphics settings.

  • General changes:

  • Huge performance improvements on all settings. (from 8FPS on Steam Deck to 30FPS on Medium settings)

  • Added ship model to the planet to make the exit visible from anywhere on the level.

  • Slimes no longer pounce and stun you if you're much bigger than them. (still designing what should happen then, so at the moment they're intimidated)

  • Increased accuracy of beam prediction UI.

  • Player related changes:

  • Added new run/walk animations when players reach a certain size.

  • Growing in size now increases your distance travelled and slows your animations.

  • Greatly reduced camera bob bound to character movement.

  • Rev related changes:

  • Starting a dialogue with Rev now pans and zooms the camera so his face is centered on screen.

  • Improved some hand placements in some procedural animations.

  • Made blend transition between clothes faster.

  • Controls:

  • Changed base controls for sprint to the left face button (From pressing the left stick)

  • Turned sprint into a toggle (from holding the button)

  • Bugfixes:

  • Fixed an issue where slimes could sometimes pounce at absurdly high speeds.

  • Fixed an issue where defeating a slime right as it starts draining you would make you stuck in damaged stance forever.

Hypermancer 0.0.6

Release Notes:

  • Thanks for playing Hypermancer 0.0.6!

  • Been working hard this month towards making Rev feel like a living character walking around the ship.

  • Upgrading him should feel like it also changes his mood and attitude.

  • Have fun growing him into a monstrous titan~

  • -Sombreve

  • Release Notes 0.0.6

  • Features:

  • Added dialogue mechanic.

  • -Instead of upgrading Rev by interacting with him, it now starts a dialogue.

  • -Starting a dialogue with Rev switches the game into first-person view.

  • Dialogue changes based on game progression / other played dialogues.

  • Dialogues can seamlessly switch in and out of gameplay.

  • Rev can do unique animations during dialogues.

  • Empowering Rev to new tiers is now dialogue-driven.

  • -Every upgrade comes with a unique dialogue sequence.

  • Rev now stops, growls, has a small in-game dialogue and flicks his tongue if you use the beam on him.

  • Rev now grows regardless of player inputs during his upgrade dialogues.

  • Added day/night cycle.

  • New lighting for the ship.

  • Redid Rev's topology, textures and rigging.

  • Changed Rev starting size to be close to the player; he now permanently grows with every upgrade.

  • Improved turn animation smoothing for Rev.

  • Improved performance for the planet level.

Hypermancer 0.0.5

Release Notes:

  • Hey everyone!

  • This month I've been focusing on making the world outside the main sci-fi area.

  • Making a big world like that also meant upgrading the slime NPC behavior so they can patrol it and attack the player only when they see him.

  • I hope you enjoy how it looks! Had a ton of fun working on it.

  • Winty has also been making music and SFX for the game! It's been awesome to work with him for it.

  • Thanks again for the support! More excited than ever to keep expanding this game <3

  • -Sombreve

  • Release Notes 0.0.5

  • Features:

  • Completely new world when exploring outside. (Planetfall)

  • Enemies now have player detection logic.

  • -Enemies will only attack the player after detecting them.

  • -Enemies now roam the world when not threatened.

  • Added new exploration music (by Winty!)

  • Added SFX for doors opening and closing (by Winty!)

  • Optimized Rev's ship for better performance.

  • Bugfixing:

  • Fixed glitchy anims on Rev's upper body in later stages of his progression.

  • Balancing:

  • Player now runs slightly faster.

  • Tripled range of growth beam.

  • Rebalanced the Essence/Core costs for Rev's upgrades.